Specter Dossier (reference page)

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Levels of an Aspecter, or Specter

Savant – Defined as Aspect awakening

Master – Defined as Aspect control or “mastery”

Fable – Defined as Aspect merging


Augur – Enhances physical abilities, usually melee

Mancer – Influence of forces either generated or naturally occurring, usually ranged

Sage – Intellectual based powers, often having to do with something mental

Color – A category of their own as certain Specters merely call their Aspect a color. These are unique in being the only type of Aspect where none has survived to reach Master level of awakening

Coder – Rule or law bending abilities not necessarily physical or mental but rather inherent, such as changing ‘inherent laws or dimensions’ of objects.

There is debate as to whether Aspects are subconsciously decided based on interests, likes, dislikes or completely random or decided before birth in which case you were always more likely to have interests in your particular area.

The name of the Aspect is generally a word that comes to mind upon awakening it.

The classifications are broad because Specters can come up with various uses of a power that could warrant multiple classification. It is generally for reference and gives an ‘idea’ of what to expect. On the safe side, expect anything and prepare for everything.

Class of the Savant students.

Yillo Adealous – Paroxysm, augur class. Yillo’s body turns red, representing the amount of fury he has charged. The fury drains out of his body at the point of impact, either from attacking or defending. The more anger, deeper reds, the more powerful the detonation. Paroxysm means a sudden or violent outburst.

Hales Ailor – Solar, mancer class. Hales can draw out planets, stars, asteroids, ect. From an inner galaxy. Her space objects start out very small but can be grown or increased as long as she retains possession of them. Upon setting a gravitational center she loses possession. Each object exerts and is affected by each other’s gravity. Hales is also able to increase the rotation and orbit of her stars and planets. She is in fact able to decide which objects she pulls out from her galaxy. By throwing, setting and spinning a variety of different celestial objects Hales has a very diverse power which benefits greatly from an understanding of chemistry and physics as well as martial arts for the flow of movement and maximizing throwing or launching power. Only physical change is her eyes become black orbs with spiraling galaxies while her Aspect is activated. Solar means relating to the sun or stars.

Dartan Banister – Rule, coder class. Dartan sees mathematical statistics beside every single object and force while his Aspect is turned on. By writing in the air with his finger, he is able to take the information from for example, a gust of wind or the dimensions of a box. By figuring out the coded properties Dartan can write a mathematical Rule and change for the laws or properties of an object or force. So for the example, make the wind stop or go gust harder, make the box larger or change the shape. The extremity of what he is trying to “Code” directly relates to the difficulty of the equation he needs to solve. It should be noted that he must both come up with the equation needed to solve the random information as well as the solution for that equation. He has a very limited time to write his Rule once he begins, thirty seconds is his average. Once a successful Rule is written the writing in the air remains there floating until the Rule wears off. An unsuccessful Rule will disappear. His only physical change is the glossiness of his eyes can reflect the millions of numbers, letters, symbols he may be seeing. Requires a lot of focus and a very advanced understanding of mathematics on every level. Using his power on other Aspects tends to be easier than most anything else. Rule means a set of regulations or directions to be followed by a particular activity or thing.

Genjam Beatal – Chaos Blue, color class. A cloud of swirling blue and black forms over his head upon activating his Aspect. Depending on his finger motions and gestures, he can create objects or projectiles to attack and defend. Simply pointing fingers will launch spears created from the Chaos Blue and forming circles creates shields. Objects become a steel-like substance of blue metal. While objects can be destroyed they always revert back to the blue and black particles and return to Genjam. He has a limited supply of this mass but at any point he can close his fist and recall all of his created objects back to his Chaos Blue cloud. Chaos referring to the swirling mass of his cloud as well as the potential to create an assortment of deadly weapons or uses.

Bregan Brand – Synthesis, mancer class. He can combine two elements together to form a “synthesized” element. Water + dirt = mud. Fire + water = steam. Etc. A sufficient amount of one element must be in one hand, and another element in his other hand. Clapping the two hands and elements together will form the synthesized element. It will take the form of an orb which he can grab. It will absorb into his body and from there he can use a standard set of attacks. Although some elements yield special attacks he generally has a typical “sorcerer” moveset. Balls, geysers, streams, etc. Combining elements from other Aspects results in weaker and unstable abilities. Using raw elements from nature is usually best. Synthesis is a combination or fusion of two or more chemicals or materials.

Jid Cavin – Hunter, augur class. Jid enters into an ethereal state where he is nearly invisible and untouchable. In this state he sees the world in vibrant colors with trails and afterimages of organic creatures. He can also see energy and meridians in a “trippy” kaleidoscope of colors and waves. To understand his perspective, think in terms of seeing the world in what you would stereotype an acid trip or if we could see in various electromagnetic frequency ranges. His movement is greatly restricted, even a single step requires massive effort. The reason his Aspect is named Hunter is that different predators such as snakes see in spectrums like infrared and have other enhanced senses such as smelling with their tongues. It also is a reference to theories that early primate ancestors used psychedelic pharmacology to aid in their hunting and spirit travel.

Magun Deavo – Tank, augur class. Magun converts his right arm into a cannon made of bone and sinewy muscles. It will regenerate and grow naturally and the ammo draws from itself. Different shots can be used based off the flex of his arm, i.e. scattershot by crushing the cannonball inside the barrel. The larger the shot shot the more cannon is used and therefore requires a longer period of regrowth which functions as reloading. The Tank growth can be extended to different parts of the body for added armor. Irises become crosshairs. No comment on the meaning.

Uana Elis – Gale, mancer class. Uana produces icy chills with her breath. Enough breath can trigger blizzards and spittle is frozen into icicles. Different breathing patterns cause different effects. Deeper breaths can cause blizzards whereas pursed lips can concentrate the chill for stronger freezing effects on specific targets. Uana has a relatively rare condition in her relationship with her Aspect where the more she uses it the more her biology changes. Icy, glitter/snowflake spots on her body as well as ice blue eyes and icy hair and so on. Gale is a powerful wind.

Hijo Fevar – Wild, augur class. Hijo becomes crazed and the more he fights the more berserk he becomes. His body begins to transform while in long/intense fights. He develops hooves, wolf head, antlers, fur, claws among other animal features as the beast takes over. Overall his size increases dramatically and his body is preserved under the thick skin of his beast form. His spine can also produce bone weapons. Wild meaning lack of discipline or restraint, similar definition as barbaric or primitive.

Benhan Gravis – Lethargy, sage class. N/a

Antho Harsk – Yellowmancy, color class. Antho’s hands produce a yellow aura that leaves a trail behind. This trail is as solid as metal and remains in the air as long as his Aspect is active. Eyes become solid.

Garriot Hasley – Goblin, sage class. Summons a short goblin-shaman. Goblin is able to use spells of a wide variety but has its own personality and interests. Garriot’s main issue is being able to convince Goblin to fight but it often comes at a price.

Veron Helio – Jinx, sage class. Veron can draw tattoos on her body that come to life in the form of hexes. Viper tattoo will slither out and paralyze an enemy. Charm, depicted as an intricate pink design will allow her to command an enemy for a short period and Vertigo, a mesmerizing designed tattoo will cause severe dizziness, to name a few examples. The tattoos can be shot out, placed, or otherwise move on their own depending the type. Direct contact must be made for the effects to trigger. A jinx is a curse or hex.

Jillian Hund – Alacrity, augur class. Jillian has unlimited adrenaline while her Aspect is active but this does not mean infinite use. She won’t tire physically but she doesn’t get unlimited strength or endurance. Her body simply has an endless store of adrenaline but it can’t use more than it normally would be able to. For example if she is running long distance she could potentially run indefinitely but not at super speeds. Alacrity means liveliness or activeness.

Abagene Jem – Metamorphose, augur class. Abagene(or Abajem as Hales calls her) combines with an insect (praying mantis being her preference). The two will wrap into a cocoon and undergo metamorphosis. Upon completion she will tear her way out and exhibit qualities of the chosen insect. Essentially it is a suit of that insect but on a larger scale, often being taller than a human. The insect at that point is one with her and they have a shared mind and instinct. She can molt out of her Metamorphose when she needs to or else it can be damaged enough to break. The insect finally dies when she is no longer in the Metamorphose. Metamorphosis is common among insects as a period in which an insect transforms itself, usually from an adolescent to adult form.

Bria Keena – Ribbon, mancer class. Bria sheds silk and satin ribbons from her body, in a similar way as sweating. She is a dancer that capitalizes on martial and kinetic movements that flow together, creating a deadly mix of hypnotic and unpredictable attacks. Ribbon comes from a form of dance called ribbon dancing that obviously utilizes ribbons and a lot of twirling and sleight of hand. Other dances and martial arts act as sources of inspiration such as Capoeira, tap, break dance, ballet, to name a few in a sort of combination martial art similar to what Ido Portal invented, obviously fantasy and more fighting based. This ties together in the belief that foxes use hypnosis by spinning in circles in front of their prey with their tails in their mouth. (Interestingly, in Chinese history Daji is considered to be the epitome of femme fatale and is equated as a fox spirit who seduces her victims before torturing them)

Hido Nore – Guardian, augur class. Hido has increased durability and can transfer damage from others to herself as long as she can face her palms towards who she is defending. She does need direct line of sight. Eyes glow silver. Guardian is someone that protects another person or thing.

Lo Otano – Sunder, mancer class.Lo summons massive spectral and astral weapons. Astral weapons are translucent and blue. They have properties similar to an energy based glass. They can physically collide with objects once enough momentum is gained, other than that they are immaterial to the tough. Astral weapons shatter on impact and tend to have great destructive power. Spectral weapons are green and translucent. They have no physical properties to the touch and can’t deal damage. They can, however, inflict other effects. Such as inhibiting movement if a spear or chain weapon is used on an opponent. It passes through them and locks them into place. He can use a variety of weapons and shields. The downside is the amount of energy required to use a weapon. Sunder means to split apart.

Aulus Parthan – Myrmidon, augur class. Aulus meditates and summons warriors. He can choose which warrior to control, via a telekinetic link. Lodatotus is a black-garbed assassin with two curved swords and Irokles is a bronze armored soldier with a large round shield, a spear and a shortsword. Myrmidons are Greek soldiers that Achilles led in the Trojan war Homer’s Iliad.

Emilo Prantis – Steelskin, augur class. Emilo turns to stone or steel for as long as his breath is held. He is immovable and immobile during this and, barring any cataclysmic attacks, all but indestructible.

Talayia Rin – Stiletto, mancer class. Talayia can choose objects or people mentally, literally adding targets to them only she can see. Following the trigger gesture or word, thin blades erupt from her skin to launch at the targets. The closest point is where the blades emerge from. Her eyes become the color of cold steel in the dark. Stiletto is a long blade with a needle-like point.

Xander Tar – Karma, sage class. Xander has control over his own luck, either making is Good or Bad. He maintains a balance, meaning the more Bad luck he uses, the more Good luck he can use. He must use one to build up a supply of the other. Enough Good Karma gives him strong buffs such as flight, super strength and other abilities. Bad Karma gives him glowing blue eyes and Good Karma gives him glowing golden eyes. Although Karma works like a scale for him, the actual effects of his Good Karma are more akin to ancient and traditional beliefs of Buddhism, Hinduism and Qiqong where “Karmic Beings” have seemingly unlimited power and physics-bending abilities.

Meanu Tative – Candle, augur class. Meanue can light her fingers on fire and place those flames in the air, where they remain indefinitely. They do not give off heat and do not cause fires. They will burn anything that directly touches them but never starts actual fires. Her flames are green and are about the size of candle flames. She benefits from knowing sleight of hand in order to set as many flames as possible. Her eyes match the fiery green color of her flames.

Winnow Ty – Ash augur class. Winnow is another Specter whose biology changes based on her Aspect. She requires ash, either smoked or consumed, as nutrition. Smoke and ash is also her fuel source and ammo supply. She can exhale smoke in large quantities, creating ashclouds. By causing enough friction she can generate sparks which can then ignite the ash. Consisting of ash allows her to interact with it in unique ways, such as being able to grab thick condenses of it or fanning in a single direction to create a vortex. Her eyes are an ashy grey and her body has a subtle ash-grey hue to it.

Jonatan Velm – Silence, sage class. Upon placing his foot on the ground, Jonatan creates a field of silence and slowing. Anyone inside the field moves at heavily reduced speeds whereas Jonatan is unaffected. Projectiles entering the field are also slowed. Random flower petals are blown across the field and the air is filled with their scent. All noise outside the field is muffled and Jonatan’s voice is projected as if he were standing beside you. No further comment.

Professor Vandle – Seeker, mancer class. Two golden-yellow beams shoot out of his eyes. They extend his vision and he can move them at high speeds over large areas. They can not go through objects. He sees in a sort of panoramic view from any point along the trail all at once. He can send small objects through the Seeker trails which will travel and shoot out from the end of the trail. A seeker is something that searches.

Master Klyle – Lion, augur class. Has qualities of a lion, loud roar, increased strength and speed, heavy endurance and thick skin. No further comment.

Josua – Zone, augur class. Music puts Joshua into the Zone, a heightened state of awareness and athleticism.

Karnev – Palisade, mancer class. Uses the ground to create walls of earth. Can also create soldiers such as archers and spearmen. Inspired by Chinese Terracotta warriors.

Cathee – Totem, sage class. Summons strange beasts that are a combination of real and mythical creatures. Totem poles featured a variety of stylistic faces and animal depictions one on top of the other.

Kris – Swarth, augur class. Qualities of a ghost. A swarth is a wraith. No further comment.

Darius – Ichor, augur class. Belos, Scylla, Baldr, Harakles. Darius doesn’t bleed normally. Instead being wounded gives him the opportunity to use powerful blood weapons. Extended use is what damages and “wounds” Darius. (a few examples) of weapons used are Harakles, a large double barrelled revolver. Baldr, a bearded ax. Scylla, razor sharp tentacle-blades. Belos, a lightning fast scimitar. All weapons are attached by blood veins. Ichor means blood of the gods as it was believed that gods bled a different liquid than mortal. Inspired by the idea of gods, Darius uses various mythology inspired weapons. Herakles, Zeus’ bastard son, god of strength and youth. Scylla a legendary sea monster, somewhat similar to the kraken. Baldr, norse god and son of Odin, bearded axes being a common weapon among the vikings. Belos, king and founder of Babylon also worshipped as the god of war. Scimitar is a commonly associated sword from the middle east, though this would be far after the reign of the Babylonians.

Arsus – Dragon, augur class. A martial artist who works in tandem with an astral dragon. Upon activation of his Aspect, Arsus summons a dragon from the skies. It descends down before shrinking and becoming invisible. The dragon flies with Arsus and imitates his movements. To benefit from his dragon, Arsus must fight in coordination with his dragon. As it circles him, Arsus can throw punches or kicks at the point that the dragon is naturally flying in the same direction as the attack. A successfully timed and coordinated attack will lead to the dragon materializing from its astral form and adding its own attack, such a fire breath, bites, claws attacks, tail swipes, etc. Depending on the specific Dragon summoned. The dragon acts independently so intense training to learn and develop a fighting style that flows with the dragons movements is important.

Lye – Lamia, augur class. No comment yet!

Qortiko – Salt, mancer class. Adorned with salt crystals, Qortiko can crush his jewelry and use the grains to create devistating scultpures that are molds of his attacks. By physcially hitting (punching, slapping, kicking, elbowing, etc.) the cascading grains, a large salt crystal expands out. The shape takes his own attack. A fist will produce a large salt fist sculputure for example. The sculpture is smallest towards the start and steadly and exponentially gets larger towards the end. The force of the attack determines the size of the sculptures, reaching a dozen or more meters on the strongest of blows. The sculptures remain suspended where ever they form and can be destroyed by attacks or will collapse upon deactivation of the Aspect. In addition Qortiko can tap on the start point of the sculptures to collapse them(like a prince rupert drop), reducing the salt crystal back to its orignal grainy size. 

Hoiden – Tyrian, color class. Summons royal garb complete with a scepter fit for a king! She controls a giant purple titan. Tyrian is the color associated with Tyre, a Phoenician city famous for producing what was possibly the world’s first purple dye. Although tyrant is probably not connected with the city Tyre etymologically, royalty, purple and through word association, tyrant. Hoiden’s power derives from all of these. Tyrant taking form as her giant titan, everyone’s favorite tyrant being the tyrannosaurus rex. Tyrant-lizard king, a giant monster!

Alessa – Heaven, augur class. Alessa channels “holy” light to bathe her. Causing euphoria. She can direct this slow moving light with her hands. The light itself is like a thick, glowing haze. Heaven meaning bliss.

Kassel – Vitro, augur class. Kassel feeds a small “egg” through a glass umbilical cord. Glass spreads organically into the environment around her as the egg grows. In the way that a rapid, gooey plant might, one that solidifies as soon as its growth is finished, leaving it in strange, eerie and alien formations. As if the growth stopped mid-way. The glass is brittle and can easily be shattered, making it dangerous to move or fight in. Once the glass fetus, usually surrounded by a dome of protective glass, is finished growing into a glass person it is able to attack and defend, with a mind of its own but the sole sense of protecting its mother, Kassel. Vitro is latin for glass. However her Aspect is somewhat misleading as the proper correlation should be ‘In Vitro’ a term to refer to biological tests or studies done to microbiology outside of their normal growing places. For example, some human babies are born IVF (in vitro fertilization) where the female eggs are gathered from the mother’s ovaries and male sperm is collected and the egg is fertilized in a test tube or special petri dish. After conception the zygote is placed back inside the uterus of either the original mother or a different mother. People usually use IVF if they have fertility issues. Her power also draw inspiration from glass blowing and natural ice caves such as in iceland (at least the part of her power where the glass grows)

Rhenai – Blinds, mancer class. No comment yet!

Roy – Drygulch, augur class. No comment yet!

Kaden – Firebird, mancer class. Kaden forms birds in the palms of his hands and breathes them to “life” by which he ignites them and can send them flying. The birds are not sentient and are merely the shape his fire takes. They leave trails of fire in the air and combust upon impact. They will fly back and perch on him if they do not hit anything. While his power may seem underwhelming at first, having many firebirds flying around can lead to devastating damage and the potential for growth in his Aspect should not be ignored!

Luri – Beast Tamer, sage class. No comment yet!

Vare – Archon, augur class. Vare’s face is distorted by a “static field” The pressure is so powerful that an object aimed for his head is crushed and twisted ghastly out of shape. Mahadeva is his most common form. He produces four additional astral arms. Another power he can use from that is Vasavi Shakti where he can shoot small bullets of light by firing energy through a circle made from his hands. Vare’s power is inspired obviously by Hindu figures and divine weapons. The extra arms and use of specific finger and body positions is a common theme among the hindu gods and Vare is no different. Archon is a word that means ruler or official or magistrate, deriving from the same root at monarch.

Zuel – Lava, mancer class. Zuel spews lava from his mouth which forms into blobs that move slowly. They hurl molten rock and are very good for zoning areas off and dealing large area damage.

Bront – Shellshock, augur class. His hands and feet can produce mega shockwaves.

Crnobog – Crnobog, mancer class. Crnobog uses his hands to twist and contort and crush objects or body parts from a distance as if he were physically touching them. Derived from the Slavic black god of darkness and winter, of the same name.

Garghent Military

Janiform Gemma – Current leader of Garghent.

Janiform Amenais – Previous leader of Garghent.

Twelve Generals of Garghent.

Cull Marcarios – Fulmen, mancer class. His body acts as a catalyst for electricity. Marcarios does not generate his own electricity, instead he must draw from an outside source. He can use electrically conducive materials to feed his lightning into where he then has the power to control the qualities of the lightning. His most common method is to use a taser to activate his aspect. Once activated his body can multiply the amount of lightning to an extreme quantity. By reapplying lightning to a taser he can create a constant stream of lightning.

*Possible spoilers up to the current chapter*

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